The Ice Labyrinth and the Orb of Healing
The first Sphere was conquered, but the victory tasted like ashes.
By obtaining the Orb of Ice from the clutches of an ancient evil, David and his companions paid a terrible price: one of their own was struck by an ice curse that slowly consumes him, a wound that no ordinary magic can heal.
The great quest to stop the tyrant Silver is forcibly cast aside. Now, there is only one mission: a desperate race against time to find the legendary Orb of Healing.
To do so, they will have to cross plague-cursed cities, mind-deceiving swamps, and the impossible Crystal Labyrinth, a puzzle of light and illusion from which, according to legends, no one has ever returned.
Relentlessly pursued by the sadistic General Vidro and with new, unlikely allies joining their cause, the small band of heroes is pushed to its limits. With every step, their friend's time runs out, and the choices become harder.
David wields the power of fire and the promise of healing, but will the power to save one life demand the sacrifice of everything else?